Friday, September 29, 2017

Serious Sam Revealed finally completed, now waiting on testing..

Good news people.... Serious Sam Revealed is done.

I just finished up the project 5 minutes ago. I made some major changes to it as well. All is finally ready for releasing... Changes made won't affect it too much, in fact they make it better for what It was intended to be, a Serious Sam Game with hell Revealed (slaughtermap) gameplay. And by making one of these changes, I succeeded in doing just that..

You see the maps I generated with randoom (my doom map generator - a custom tweaked version of oblige) had a lot of strong enemies but not enough mid enemies. They mostly had tons of easy and hard enemies but no medium ones. I changed that.  Now there is tons of medium ones too and you can see with the screenshot below what I mean:



There are atleast 100 mechanoids in the room in this screenshot! It's insane...

I made the following changes...

A) Displayed the score correctly (but only once per minute)
B) Completely overhauled enemy placement to favor insane groups of hard enemies...

B) makes this thing truly like hell revealed... It's nuts...

I like the way this is coming out... I may release this.


I have still to test it. I will test it starting tomorrow night... By tomorrow I will tell you how the gameplay is in a blog post. Release date wise, I am thinking of Halloween for a free release. I want to see what kind of buzz this generates, don't want idiots in gaming communities finding this first. First I will wait for a while after I tweet about this on twitter (which I have been doing yesterday and today) and then I will see if It's ok to release (nobody finding it and trashing it - if so I will keep it to myself)...

More info later people...


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